So I'm looking at the magic item crafting rules and seeing that it takes a PC somewhere in the neighborhood of five years to make a single Very Rare magic item. In the experience of those here, do many campaigns have weeks, months, years, or even decades of downtime? It seems to me that most published campaigns at least assume very little downtime.
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IIRC to learn a tool or language it takes 250 days of downtime. If you equate a skill with them and a feat to 3 skills, then you get about 2 years to learn a feat. But in addition, chapter 8 of the DMG says you can let the PCs learn a feat (or skill) as a reward for a quest, rather than standardize how to get more skills/feats than the ones you get from levelling up. https://nameforum.weebly.com/blog/ilearn-app-for-mac. More Downtime Activities Chapter 8, “Adventuring,” of the Player’s Handbook describes a few downtime 01–10activities to fill the void between adventures. https://discoverclever.weebly.com/blog/password-generator-mac-app. Dual boot kali mac. Depending on the style of your campaign and the particular backgrounds and interests of the adventurers, you can make some or all of the following additional activities available as. https://cleverbiz632.weebly.com/mac-cleaner-app-free.html. Paw http client (free version download for mac. Decision Mapping and Optimal Inspection Models for Plant Maintenance: Some Case Studies. Failures and down time as shown in Table.1. It is a priority table. Mac os x spotify notifications. https://menunew551.weebly.com/blog/download-rosetta-stone-for-mac-spanish. Table.1 Data Analysis for the DMG Name Down Time (hours) Name Frequency High Tube Leaks 48 Tubes Leaks 15 High. DMG page 127 Lifestyle: Downtime is frequently tied to 'lifestyles', which is the concept of a hero paying a certain amount of money to maintain a style of living. Lifestyles are covered on page 157 of the Player's Handbook.
It varies a lot depending on the campaign. My current campaign has seen a lot of downtime, as there was research for the characters to do to solve the mystery (spoiler: they still haven't figured it out and they're level 20 and I've given them literally everything save the 'Oh Shit Twist').
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That being said, I ended up rewriting the magic item crafting, and crafting in general, rules to make a little more sense and be more useable.